Janet Pluchinsky (
sorrowandsorrow) wrote2023-10-08 08:59 am
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Open Post: Welters
It's probably been noted before, but Janet's not actually dumb. The people of this mansion are varied and mercurial. They're not like Fillorians, some of whom are little bitches but who were largely cow-eyed and willing to accept her authority just because she was a pretty girl from another world.
So. She has to win people over. Maybe everyone needs a little fun to take their minds off things. Conveniently, welters is absolutely Janet's idea of fun. There's a bunch of insane rules, violence is encouraged, and you win if you're good at magic and being bossy.
The mansion grounds are also a little tempestuous as to their character, but apparently the master magician toying with all their lives is feeling charitable today. She's found a big, flat stretch of undisturbed grass, and she's sketching out welters squares with a piece of chalk.
So. She has to win people over. Maybe everyone needs a little fun to take their minds off things. Conveniently, welters is absolutely Janet's idea of fun. There's a bunch of insane rules, violence is encouraged, and you win if you're good at magic and being bossy.
The mansion grounds are also a little tempestuous as to their character, but apparently the master magician toying with all their lives is feeling charitable today. She's found a big, flat stretch of undisturbed grass, and she's sketching out welters squares with a piece of chalk.
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Well. Whatever. She gives him a considering look. "I assume you've been having a better time."
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At that, Janet strides a few feet away and makes a wide gesture to show the grid she's sketched. Objectively, it's not all that impressive. But it's got potential. Like so: "Some of these stay grass. Others, I'll change."
A tiny little-girl part of her wants to impress Sagramore, so she does a series of intricate motions with her fingers, mutters something in passable Japanese under her breath, and turns one of the squares into water. "Like that. Some of them will be sand, metal, whatever." Water's the easiest, but she won't tell him that. "Then you use spells to capture them, or defend them, or recapture them. Different spells work on different terrain."
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Alice could definitely bust them out. Maybe Quentin, now that he's not such a piece of shit. But magical theory has just never been Janet's strong suit.
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"But the advanced stuff is, like, theory. Why magic exists and how it does what it does. Using magic to make more magic. Altering the nature of your own magic. That's not my thing," she adds. "If you want a really technical explanation of magical theory, you need Alice."
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She's not the best. She knows that. But she is good, and she tries like hell not to make it obvious when she's faltering.
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